Every project begins with a brief — and for heritage work, with archival sourcing. We consult period records, technical drawings, scholarly publications, and material references before any modelling begins. This phase defines the scope, accuracy standard, and deliverable format.
Geometry is built to specification: proportions measured, construction principles respected, surface topology optimised for rendering and, where required, animation. For jewellery projects, we model at the level of detail that allows macro-lens presentation.
All output is produced in Blender with Cycles ray-traced rendering. Material shaders are built physically: gold alloys, translucent enamel, guilloché patterning, gemstone optics. Lighting is designed for the intended use — campaign hero, e-commerce, exhibition, or archival documentation.
Final files are delivered in agreed formats: 8K stills, 4K animation sequences, AR-ready USDZ or GLB where required. All projects include a usage licence and, for heritage reconstructions, full IP and provenance documentation.